Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
1
Found in
2020.3
2020.3.8f1
Issue ID
1336740
Regression
No
High polling rate mouse causes performance issues
Reproduction steps:
1. Open new Unity Project
2. Enter Play Mode
3. In Game View, rapidly move mouse around, with its polling set to 1000
4. In Profiler window, Editor mode, observe performance
Expected result: Performance does not slow down
Actual result: Editor performance slows down significantly
Reproducible with: Razer Viper Ultimate
Not reproducible with: Steel Series Rival 600, Steel Series Rival 110, Logitech G903, Razer Naga Chroma
Affected Unity versions: 2018.4.35f1, 2019.4.28f1, 2020.3.11f1, 2021.1.11f1
Notes:
1. The issue is much lesser when outside of Play Mode or when moving the mouse around in a Build
2. The slowdown seems to be correlated to the polling rate of the mouse. Setting it to 100 nearly negates the issue.
Comments (11)
-
JoJa15
Oct 25, 2021 17:10
Is there a plan to fix this in the LTS version of 2020?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a6
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b9