Search Issue Tracker
Won't Fix
Votes
9
Found in
2017.2.0a1
2017.2.0f3
Issue ID
966413
Regression
Yes
Editor performance is low in Play mode when using Vertical Layout Group in Scroll Views Content
Using Vertical Layout Group on Scroll Views Content drops the performance drops significantly.
To reproduce:
1. Open users attached project "ScrollbarAndLayoutLag.zip"
2. Open "Main.unity" scene
3. Enter play mode
Expected result: performance is high since the scene is nearly empty
Actual result: performance is low
Reproduced on:2017.2.0b1(13 fps) 2017.2.0f1(13 fps), 2017.2.0f3 (13 fps), 2017.3.0b8 (530 fps), 2018.1.0a3 (900 fps)
Not reproduced on: 2017.1.2f1 (2300 fps), 2017.1.2p2 (2300 fps)
Notes: the performance of built project is as expected, no performance drops.
Comments (3)
-
Wothanar
Apr 19, 2018 02:37
voted not fixed on 2017.3.0f3 -Personal
-
mafima
Mar 24, 2018 00:16
same problem with editor here
-
naviln
Jan 15, 2018 22:13
Any update on this one? It's forcing me to stay on 5.6.2, which is the only version of Unity where I am not having this problem
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (2018.1.X):
low priority for the moment and defect found from the past. we may get back to it at some point but unlikely for the moment.