Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0a1
2018.2.0a7
Issue ID
1021155
Regression
Yes
[OSX] [Editor] MissingReferenceException is thrown on canceling "Can't add the same component multiple times!" pop-up
MissingReferenceException is thrown on canceling "Can't add the same component multiple times!" pop-up
Steps to Repro:
1. Open attached or new project
2. Hierarchy > Create a new game object
3. Add component > Rigidbody
4. repeat step 3
5. Click on "Cancel".
Actual result:
Observe that MissingReferenceException is thrown on the console.
Occurring with:
2018.2.0a7, 2018.2.0a5, 2018.2.0a1
Working with:
2018.1.0b13
Environment:
OSX 10.13, OSX 10.12
Stack trace:
MissingReferenceException: The object of type 'ContainerWindow' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEditor.ContainerWindow.Close () (at /Users/builduser/buildslave/unity/build/Editor/Mono/ContainerWindow.cs:157)
UnityEditor.EditorWindow.Close () (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorWindow.cs:823)
UnityEditor.AdvancedDropdownWindow.CloseWindow () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/AdvancedDropdown/AdvancedDropdownWindow.cs:222)
UnityEditor.AdvancedDropdownWindow.HandleKeyboard () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/AdvancedDropdown/AdvancedDropdownWindow.cs:189)
UnityEditor.AdvancedDropdownWindow.OnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/AdvancedDropdown/AdvancedDropdownWindow.cs:94)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:295)
UnityEditor.HostView.Invoke (System.String methodName) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:288)
UnityEditor.HostView.OldOnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:104)
UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:217)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment