Search Issue Tracker
Fixed in 2022.3.71f1
Fixed in 6000.5.0a5
Votes
0
Found in
6000.0.65f1
6000.3.3f1
6000.4.0b3
6000.5.0a4
Issue ID
UUM-131815
Regression
Yes
Editor lags when disabling or enabling Canvas with a lot of UI elements
How to reproduce:
- Open the “UITest.zip“ project
- Open the “SampleScene“
- Enter Play Mode
- Open ‘Window → Analysis → Profiler’
- Press the “Toggle” button in the Game view to disable the “Canvas1” GameObject
- Observe the Profiler
- Press the “Toggle” button in the Game view to enable the “Canvas1” GameObject
- Observe the Profiler
Actual result: ~10000ms spike when enabling the GameObject and ~5000ms when disabling
Expected result: <100ms spike when enabling/disabling the GameObject
Reproducible in: 6000.0.65f1, 6000.3.3f1, 6000.4.0a3, 6000.4.0b3, 6000.5.0a4
Not reproducible in: 6000.4.0a2 (79bd4f638ac0)
Reproduced on: Windows 11 Pro (25H2)
Not reproduced on: No other environment tested
Note: Only reproducible in the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
- Color Picker preview rectangle doesn’t update when adjusting colors for Specular color field for Terrain Layer
- Character Controller fall through the ground when touches 100 colliders
- Paragraph Spacing and the 'line-height' tag are not working when the Advanced Text Generator is enabled
- Non-standard error icon is used in Shader Graph
Resolution Note (fix version 2022.3.71f1):
This issue has been fixed in 2022.3.71f1, 6000.0.66f1, 6000.3.4f1, 6000.4.0b4, and 6000.5.0a5.
Resolution Note (fix version 6000.5.0a5):
This issue has been fixed in 2022.3.71f1, 6000.0.66f1, 6000.3.4f1, 6000.4.0b4, and 6000.5.0a5.