Search Issue Tracker
Fixed
Fixed in 6000.1.0b1
Votes
0
Found in
6000.1.0a9
Issue ID
UUM-99606
Regression
No
Editor glitches and becomes unresponsive when AR Foundation Simulator's "Room XRay" Shader is present
Reproduction steps:
1. Open the attached “ArchiveXR“ project
2. Select the Museum > Museum_69ftx48ft environment and enable it by clicking on the globe icon in the XR Environment tab (lower right corner of the Game View)
3. Play around with it and observe
Expected result: No glitches are present, everything works as expected
Actual result: Editor flickers, becomes 90% unresponsive, graphics crashes, system menu bar turns magenta tinted
Reproducible with: 5.1.5 (2022.3.44f1), 6.0.3 (6000.0.17f1)
Reproducible on: M1 Max macOS 14.5 (Tested by CQA), M2 Ultra macOS 14.5 (User’s platform)
Not reproducible on: Windows 10
Notes:
- The user’s team has narrowed this down to when "Room XRay" shader compiles in the editor
- This occurs with both synchronous and asynchronous shader compilation.
- Somtimes "CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000" happens.
- Often seeing "Thread 0x<HEX PID> may have been prematurely finalized" when compiling "Room XRay" in the Editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment