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Won't Fix
Votes
2
Found in
2018.2.7f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1081225
Regression
No
Editor freezes when updating a NativeArray<Color32> on the .NET 4.x Scripting Runtime and Entering Play Mode a second time
How to reproduce:
1. Open the attached project ("case_1081225 TextureUpdater-master.zip") and open the "SampleScene"
2. Enter Play Mode and observe the result in the Game View
3. Exit Play Mode and edit the "TextureUpdaterExample" script's 81st line to "#if !UNITY_EDITOR"
4. Enter and exit the Play Mode twice
Expected result: Editor displays the same cube with the same visual effect as the first time
Actual result: Editor freezes when entering the Play Mode a second time
Reproduced in: 2019.2.0a3, 2019.1.0b1, 2018.3.3f1
Couldn't test with: 2017.4.19f1 (Couldn't enter the Play Mode due to multiple errors)
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unity_etFF0NFhhcGSMQ
Jun 21, 2020 17:36
This issue is a problem when using winmm timers (e.g. communicating with midi devices).
This issue happens 100% of the time for me. I have to remember to stop the running game before recompiling the code, or Unity will lock up.