Search Issue Tracker
Fixed
Fixed in 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0a1
Votes
0
Found in
2021.3.34f1
2022.3.17f1
2023.2.4f1
2023.3.0b1
Issue ID
UUM-59654
Regression
No
Editor spike when selecting a GameObject with a Playable Director Component
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “/Assets/Scenes/SampleScene.unity“ Scene
3. Select the “Animation Timeline” GameObject in the Hierarchy
4. Observe Editor behaviour
Expected result: “Animation Timeline” gets selected instantly
Actual result: Editor freezes for a second or two
Reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.4f1, 2023.3.0b1
Not reproducible with:
Reproducible on: M1 MacOS 14.1
Not reproducible on: No other environment tested
Note: Selecting the GameObject also allocates a few hundred MB of memory
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Peter77
Dec 28, 2023 20:38
Related forum thread:
https://forum.unity.com/threads/in-64542-selecting-playabledirector-causes-5s-editor-freeze.1531018/