Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2021.1.9f1
2021.1.11f1
Issue ID
1341975
Regression
No
Editor crashes when compiling scripts if UNITY_DIAG_ENABLE_DOMAIN_RELOAD_TIMINGS environemnt variable is set
How to reproduce:
0. If not set already, set the UNITY_DIAG_ENABLE_DOMAIN_RELOAD_TIMINGS system environment variable to value 1 and restart the machine for changes to take effect
1. Clear Unity cache (AppData/Roaming/Unity)
2. Create a new Unity project
3. Create a new script
Expected result: script compiles successfully
Actual result: the editor crashes while compiling
Reproducible with: 2021.1.9f1, 2021.1.11f1
Could not test with: 2018.4.36f1, 2019.4.28f1, 2020.3.12f1, 2021.1.8f1, 2021.2.0a20(env variable has no effect)
Notes:
If the crash does not occur, try clearing the other Unity folders in AppData and delete the Unity Editor 5.x folder in the Registry
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a1
Resolution Note (fix version 2021.1):
Fixed in 2021.1.14f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.14f1