Search Issue Tracker
Fixed
Votes
0
Found in
2018.4
2019.4.1f1
2020.2
Issue ID
1264889
Regression
No
Editor crashes/hangs on "physx::shdfnd::sort" when OnTriggerEnter event is called
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. In the Game View, move the Sphere around with the WSAD keys
4. Get the Sphere in a hole, to touch the Trigger
5. Repeat it several times (3-5 times)
Expected result: Unity Editor doesn't crash
Actual result: Editor crashes
Reproducible with: 2018.4.25f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a17
Not reproducible with: 2020.2.0a18, 2020.2.0a19
Notes:
1. Sometimes there's a Stack overflow crash while just moving the Sphere around without touching the Trigger
2. Not reproducible on Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation
Resolution Note:
Fixed in Unity 2020.2.0a18 and above