Search Issue Tracker
Fixed in 0.51.0-preview.32
Votes
2
Found in [Package]
0.11.1-preview.4
Issue ID
1258545
Regression
No
[ECS] 'DCICE002' error thrown when multiple ForEach use outside variables and there is Component/Entity manipulation
To reproduce:
1. Open attached project ("case_1258545.zip")
2. Observe the Console window
Expected result: No errors are thrown
Actual result: "error DCICE002: Unable to find LdFtn & NewObj pair preceding call instruction in OnUpdate" error is thrown
Reproducible in: 2019.4.2f1, 2020.1.0b14, 2020.2.0a16
Could not test in: 2018.4.24f1 (Due to different errors)
Reproducible in package versions: 0.6.0-preview.24, 0.11.1-preview.4
Could not test in package versions: 0.0.12-preview.2, 0.5.1-preview.11 (Due to different errors)
Notes:
1. The issue is reproducible both with and without Burst.
2. Full error message:
error DCICE002: Unable to find LdFtn & NewObj pair preceding call instruction in OnUpdate Seeing this error indicates a bug in the dots compiler. We'd appreciate a bug report (About->Report a Bug...). Thnx! <3
Comments (1)
-
shmafoozius
Jul 17, 2020 21:29
This happens a lot to me in different cases when using Job.WithCode, e.g:
* trying comparisons like i < value
* trying to Enqueue a value to a NativeQueue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 0.51.0-preview.32):
Fixed in: 0.51.0-preview.32 (2020.3.37f1)