Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.3.0b10
Issue ID
969302
Regression
No
[DX12 Compute Shader] Use RederTexture with format RGB565 and ARGB1555 in compute shader cause crash
Steps:
1. Open repro scene, make sure you are using DX12 editor
2. Hit Play
3. Crash
Note: Open BasicComputeShader.cs to change render texture format. Only RGB565 and ARGB1555 will cause the crash on DX12
Reproducible in : 2018.1.0b7, 2017.3.0b10, 2017.3.0b9, 2017.3.0b2, 2017.2.0p2, 2017.1.2p2, 5.6.4p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment