Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.38f1
2021.3.8f1
2022.1.13f1
2022.2.0b4
2023.1.0a6
Issue ID
UUM-11934
Regression
No
DrawProceduralIndirect: baseVertexLocation and startInstanceLocation are broken when using DirectX11, DirectX12, OpenGL and Metal
Reproduction steps:
# Open the attached project
# Open the “/Assets/Scenes/SampleScene.unity” Scene
# Observe the Game View
# Change the Graphics API to “Direct3D12” in the Player Settings (Edit > Project Settings > Player > Other Settings > Graphics APIs for Windows)
# Observe the Game View
# Change the Graphics API to “Vulkan” in the Player Settings (Edit > Project Settings > Player > Other Settings > Graphics APIs for Windows)
# Observe the Game View
Expected result: The pallet and the gear are rendered correctly when using the “Direct3D12 (Experimental)” and “Direct3D11” Graphics APIs
Actual result: The pallet and the gear are clipping and rendered incorrectly when using the “Direct3D12 (Experimental)” and “Direct3D11” Graphics APIs
Reproducible with: 2020.3.38f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a6
Reproducible on: Windows 10 (21H2), M1 MacOS 12.4 (21F79)
Notes:
* This issue is also fully reproducible using the Metal Graphics API
* The objects are rendered correctly, but they are still clipping with each other using the OpenGL 4.5 and OpenGL ES 3.2 Graphics APIs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note:
Currently, we are not easily able to support using the `baseVertexLocation` in the cross-platform manner described in the issue, given the limitations of the various graphics APIs. Marking the issue as *Won't Fix*, but also created a feature request to explore being able to support this in the future.