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Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2020.3.38f1
2021.3.8f1
2022.1.13f1
2022.2.0b4
2023.1.0a6
Issue ID
UUM-11934
Regression
No
DrawProceduralIndirect: baseVertexLocation and startInstanceLocation are broken when using DirectX11, DirectX12, OpenGL and Metal
Reproduction steps:
- Open the attached project
- Open the “/Assets/Scenes/SampleScene.unity” Scene
- Observe the Game View
- Change the Graphics API to “Direct3D12” in the Player Settings (Edit > Project Settings > Player > Other Settings > Graphics APIs for Windows)
- Observe the Game View
- Change the Graphics API to “Vulkan” in the Player Settings (Edit > Project Settings > Player > Other Settings > Graphics APIs for Windows)
- Observe the Game View
Expected result: The pallet and the gear are rendered correctly when using the “Direct3D12 (Experimental)” and “Direct3D11” Graphics APIs
Actual result: The pallet and the gear are clipping and rendered incorrectly when using the “Direct3D12 (Experimental)” and “Direct3D11” Graphics APIs
Reproducible with: 2020.3.38f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a6
Reproducible on: Windows 10 (21H2), M1 MacOS 12.4 (21F79)
Notes:
- This issue is also fully reproducible using the Metal Graphics API
- The objects are rendered correctly, but they are still clipping with each other using the OpenGL 4.5 and OpenGL ES 3.2 Graphics APIs
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Resolution Note:
Currently, we are not easily able to support using the `baseVertexLocation` in the cross-platform manner described in the issue, given the limitations of the various graphics APIs. Marking the issue as *Won't Fix*, but also created a feature request to explore being able to support this in the future.
Resolution Note (2023.1.X):
Currently, we are not easily able to support using the `baseVertexLocation` in the cross-platform manner described in the issue, given the limitations of the various graphics APIs. Marking the issue as *Won't Fix*, but also created a feature request to explore being able to support this in the future.