Search Issue Tracker

Won't Fix

Votes

4

Found in

2020.3.30f1

Issue ID

UUM-15744

Regression

No

[DOTS 0.5] Hybrid HDRP after build causes " Hybrid Renderer using error shader for batch with an erroneous material"

-

Steps to reproduce:
1. Open HybridHDRPSamples
2. Make a build through BuildConfiguration -> HybridHDRPSamplesBuildSettings
3. Go to "Lightmaps" scene (any other scene should be fine too)
4. Observe the warning spam and disappearing entities with the following warning: "Hybrid Renderer skipping a batch due to no valid material."
5. Enable/disable the subscene and enter playmode. Entities turn pink with this now: "WARNING: Hybrid Renderer using error shader for batch with an erroneous material: DefaultHDMaterial_Lightmapped__DIRLIGHTMAP (UnityEngine.Material)"

Expected result: Hybrid HDRP after build should not cause " Hybrid Renderer using error shader for batch with an erroneous material" and entities should not turn pink

  1. Resolution Note:

    We were not able to reproduce this issue. Please try with the latest version and re-open if this is still happening.

Comments (4)

  1. IliqNikushev

    Mar 14, 2023 19:27

    Same, turned out i had the Shader's Precision set to HALF not SINGLE

  2. MeepMeep33

    Aug 13, 2022 22:30

    Getting this with Shader Graph/Unlit material, URP 12.1.7, Hybrid render 0.51.1

  3. BigRookGames

    Apr 08, 2022 20:47

    Also getting this in Entities 0.17.0-preview.41 HDRP

  4. colin_young

    Mar 26, 2022 14:56

    I am experiencing the same error with URP.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.