Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.37f1
2022.3.24f1
2023.2.18f1
6000.0.0b14
Issue ID
UUM-69560
Regression
No
"DllNotFoundException" error is thrown in the Development Player when referencing a DLL plugin if the application path contains the ';' symbol
How to reproduce:
1. Open the “WinNativePlugin“ project
2. Open the “SampleScene“
3. Make sure to enable Development Build (File > Build Settings)
4. Make sure that the build path includes the ';' symbol
5. Build And Run
Expected result: The Player runs without errors
Actual result: The Player throws the “DllNotFoundException: TestPlugin assembly:<unknown assembly> type:<unknown type> member:(null)” error
Reproduced with: 2021.3.37f1, 2022.3.24f1, 2023.2.18f1, 6000.0.0b14
Reproduced on: macOS 14.3.1 (Intel) (by reporter), Windows 11, macOS 13.6.4 (M1), Ubuntu 20.04
Not reproduced on: No other environment tested
Notes:
1. Full error is provided in the internal comments
2. Not reproducible in the Editor
3. Not reproducible when development build is disabled
4. Not reproducible when the ';' symbol is not in the build path
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note:
This issue is identified as an edge case. We have explored various workarounds; however, they were not effective. Consequently, we have decided to close the bug.