Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.4.0f1
Issue ID
816380
Regression
Yes
DLL debug files (mdb) aren't loaded until Unity reopens or enters play mode
Steps to reproduce:
1. Extract attached folder and open DLLLoadBug project
2. Open Assets/Plugin folder in explorer and delete all of its contents
3. In another window open prebuild DLLs folder located in root folder of downloaded archive
4. Copy all of its contents (4 files) to Plugins folder
5. Get back to Unity and in top click "Example > Run"
6. Notice exception without a callstack
7. Enter and exit play mode
8. Do "Example > Run" again and notice that this time exception has a callstack
Reproduced with: 5.3.6f1, 5.4.0f2, 5.5.0a4
Not reproducible: 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment