Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.4.0f1
Issue ID
816380
Regression
Yes
DLL debug files (mdb) aren't loaded until Unity reopens or enters play mode
Steps to reproduce:
1. Extract attached folder and open DLLLoadBug project
2. Open Assets/Plugin folder in explorer and delete all of its contents
3. In another window open prebuild DLLs folder located in root folder of downloaded archive
4. Copy all of its contents (4 files) to Plugins folder
5. Get back to Unity and in top click "Example > Run"
6. Notice exception without a callstack
7. Enter and exit play mode
8. Do "Example > Run" again and notice that this time exception has a callstack
Reproduced with: 5.3.6f1, 5.4.0f2, 5.5.0a4
Not reproducible: 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- User is redirected to a non-existing online documentation link when clicking on "?" help button inside Inspector window while Animator Override Controller is selected
Add comment