Search Issue Tracker
Fixed in 2.4.0
Votes
0
Found in [Package]
2.3.1
Issue ID
XRIT-71
Regression
Yes
Distance not calculated correctly between the interactor and interactable object when using XRDistanceEvaluator
Reproduction steps:
1. Open user attached project "TestTargetFilter.zip"
2. Open Window > Analysis > XR Interaction Debugger
3. In the XR Interaction Debugger window make sure Target Filter is selected
4. Enter Play mode
5. Move your left controller so it intersects with both intractable cubes in the scene
6. In the XR Interaction Debugger select and expand the “DirectInteractior”
Expected result: Values change dynamically and are different for both cubes
Actual result: Both cubes return 0 value
Reproduced with: 2.3.0 (2022.2.10f1), 2.3.1 (2021.3.24f1, 2022.2.17f1, 2023.1.0b14, 2023.2.0a12)
Could not test with: 2.2.0 (2022.2.10f1) (issues with script), 2.3.0-pre.1 (2022.2.10f1) (issues with script), 2.3.0 (2020.3.47f1) (issue with Oculus)
Reproducible on: Windows 10
Note: User mentioned, that this issue seems to be a result of the following change made in 2.3.0-pre.1:
Changed XRInteractableUtility.TryGetClosestCollider and XRInteractableUtility.TryGetClosestPointOnCollider to ignore trigger colliders.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
Resolution Note:
Added an additional struct to check the scope of using trigger colliders during this calculation. Adding this fixes the issue with the XR Distance evaluator not calculating the proper distance from trigger colliders.