Search Issue Tracker
"Development Build" watermark is shown in non-development UWP release builds
1. Open the “Test UWP Dev Stripped“ project
2. Open the “SampleScene” scene
3. In Build Settings ensure the selected platform is “Universal Windows Platform”, configuration is “Release”, and Development Build is unchecked
4. Build and in the built folder open the “Test UWP Dev.sln” solution
5. In Visual Studio ensure the configuration is “Release”, the platform is “x64”, and the startup project is “Test UWP Dev (Universal Windows)”
6. Start on the local machine and observe the bottom right of the Player
Expected result: no “Development Build“ watermark
Actual result: “Development Build“ watermark
Reproduced in: 2020.3.46f1, 2021.3.22f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a7
Reproduced using: Windows 10 (by the reporter), Windows 11
Could not reproduce using: macOS 13.2.1 (Intel) (UWP not available)
Note: also reproduced in AppX
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Android] TouchScreenKeyboard.active triggers an error when set to false in the Player
- [Android] Auto-correct suggestions show up over the "hidden zone" when typing text with TouchScreenKeyboard
- [Android] Clicks on the "hidden zone" remain blocked when TouchScreenKeyboard is active
- [URP][DX12] Black Game View window when URP Dynamic Resolution is enabled
- VideoPlayer.Time is not updated when seeking is completed
This is by design. On UWP, you can switch between development and non-development builds via build configuration option in Visual Studio. Debug & Release configurations represent development build, and Master configuration represents a non-development build. For UWP, the only thing that the "Development build" checkbox controls is "DEVELOPMENT_BUILD" define for your C# scripts and packages.
This is also applicable to other platforms that allow you to change build configuration separately from development build checkbox. For instance, if you check "Create Visual Studio Solution" when building for Windows Standalone player, you will be able to observe the same behaviour in Visual Studio as on UWP.