Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.20f1
2022.2.9f1
2023.1.0b7
2023.2.0a5
Issue ID
UUM-29277
Regression
No
depthTest in Debug.DrawLine doesn't change line visibility when line is behind other GameObjects
Reproduction steps:
1. Open the attached “Pathfinding3D.zip“ project
2. Open “CubeGridExample” scene
3. Enter Play mode and observe the Scene window
Expected result: Green Debug line is invisible or dimmed when it’s behind GameObjects
Actual result: Green Debug line is fully visible when it’s behind GameObjects
Reproducible with: 2021.3.20f1, 2022.2.9f1, 2023.1.0b7, 2023.2.0a5
Could not test with: 2020.3.46f1 (Due to errors in the Console window)
Reproduced on: macOS Monterey 12.6 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue now, as we are committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find and provide any general feedback on our roadmap page to help us prioritize.
Roadmap https://unity.com/roadmap/unity-platform/