Search Issue Tracker
Fixed in 5.3.0
Votes
7
Found in
5.1.2f1
Issue ID
712887
Regression
No
[Deployment Management] Editor log doesn't show assets in resource folders when building
1) Open attached project (not in original submission)
2) Build for any target
3) Look at Editor log where summary of sizes is printed. Total texture size is zero and "ocean_normal" does not appear in summary of used assets, despite being in Resources and available to load.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
phongzh
Aug 31, 2015 01:53
This is a regression from Unity 4