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Votes

0

Found in

6000.3.0b7

6000.4.0a3

Issue ID

UUM-122502

Regression

No

Default Shader Graph in the VFX Graph Output block can't be reselected when switched to the custom Shader Graph

-

How to reproduce:
1. Open the attached project "DefaultBug"
2. Create any VFX Graph
3. In the VFX Graph, create the "Output Particle Shader Graph" block
4. Navigate to the "Shader Graph" field, open the selector and observe the results
5. Select the "New Shader Graph"
6. Reopen the selector and observe the results

Expected results: The same amount of Shader Graphs is available in both cases (custom and default ones)
Actual results: After selecting the custom Shader Graph, all default ones can't be selected

Reproducible with: 6000.3.0b7, 6000.4.0a3
Can't test with: 6000.0.60f1, 6000.2.8f1 (No default assets)

Reproducible on: macOS Sequoia 15.6 (M1)
Not reproducible on: No other environment tested

  1. Resolution Note:

    Unable to reproduce the issue exactly as described.

    The observed difference in available Shader Graphs appears to be related to a hidden toggle in the selector UI. This toggle controls whether assets from packages or only those from the project are displayed. In one case, the toggle was enabled, showing both default and custom assets; in the other case, it was disabled, resulting in only project assets being listed.

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