Search Issue Tracker
Fixed
Fixed in 6000.0.50f1, 6000.1.4f1, 6000.2.0a10
Votes
0
Found in
6000.0.46f1
6000.1.0b15
6000.2.0a9
Issue ID
UUM-103089
Regression
Yes
Default Brush Dropdown Expands Vertically When Resizing Tile Palette Window Horizontally
Steps to Reproduce:
- Create a new project
- Install the "2D Tilemap Editor" package from the Package Manager
- In the Hierarchy Window, create a Tilemap via 2D Object > Tilemap > Rectangular
- In the Scene View Overlays, click Open Tile Palette
- Dock the Tile Palette window beside the Inspector
- Resize the Tile Palette window from left to right
- Observe the behaviour of the "Default Brush" dropdown
\\
Actual results: The height of the "Default Brush" dropdown expands and fills the entire section
Expected results: The height of the dropdown remains unchanged, consistent with other dropdowns in the window
\\
Reproducible with versions: 1.0.0 (6000.0.5f1, 6000.0.45f1, 6000.1.0b15, 6000.2.0a9)
Not reproducible with versions: 1.0.0 (2022.3.60f1, 6000.0.4f1)
\\
Tested on (OS): macOS 15.5
\\
Notes: The behaviour of this dropdown should be consistent with the rest of the dropdowns in that window.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Add comment