Search Issue Tracker

Third Party Issue

Votes

0

Found in

2022.3.67f1

6000.0.59f1

6000.2.7f1

6000.3.0b4

6000.4.0a1

Issue ID

UUM-121029

Regression

No

Dedicated Linux server build fails when using IL2CPP in specific projects

-

How to reproduce:
1. Open the attached “IN-115979.zip“ project
2. Ensure that the compiler is set to IL2CPP in Edit → Project Settings → Player → Other Settings → Scripting Backend
3. Go to Build Profiles and select “Linux Server“
4. Build the project

Expected result: the project builds without issues
Actual result: the project fails to build with several error messages

Reproducible with: 2022.3.58f1 (user), 2022.3.67f1, 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Could not test with: 2022.1.0a13 (this is the oldest version that has the Linux Server build option; however, there are too many package errors)

Reproducible on: Windows 11
Not Reproducible on: No other environment tested

Notes:
- For the 2022.3.67f1 version, the project used was a different one; it is attached as “IN-115979_2022.zip“, but the reproduction steps and results are the same
- I was not able to reproduce the issue on smaller sample projects
- Error message:
Building Library\Bee\artifacts\LinuxPlayerBuildProgram\zbz95\linker-output\GameAssembly.so failed with output:
ld.lld: error: undefined symbol: DLLH_create_context

  1. Resolution Note:

    This error is caused by a linux only build issue in a third party plugin

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.