Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.4
2020.1
2020.2
2020.2.0a21
Issue ID
1269030
Regression
No
Debugger crashes when inspecting invalid memory
Reproduction steps:
1. Open Attached Project and included SampleScene
2. Attach debugger (I used Rider)
3. Set breakpoint on Debug.Log("Foo"); -- line 12 in BadPointer.cs
4. Enter playmode to hit breakpoint
5. Inspect a->value
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used
- “ArgumentException” error thrown when disabling all columns in Project Auditor's Multi-column panel context menu
- Errors are thrown and contextual menu does not open when right-clicking multiple mixed keyframes in Dopesheet
- Crash on MergeObjectCollection when repeatedly selecting a Prefab Asset in the Project Browser
Resolution Note (fix version 2020.2):
Fixed issue where the editor would crash while debugging and inspecting a pointer value that was invalid memory.
Fixed in 2020.2.0b1
Resolution Note (fix version 2020.1):
Fixed in 2020.1.9f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.12f1