Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.29f1
2022.3.8f1
2023.1.9f1
2023.2.0b6
Issue ID
UUM-46809
Regression
No
Debug Draw Mode dropdown menu has clipping items
Steps to reproduce:
1. Open new Unity Project
2. In Overlay Menu (Shortcut ' ` '), enable Draw Modes overlay
3. In Draw Modes overlay, open the dropdown next to the Debug Draw Mode button
4. Observe items in the dropdown
Expected result: No clipping
Actual result: The beginnings of various items are clipped
Reproducible with: 2021.3.29f1, 2022.3.8f1, 2023.1.9f1, 2023.2.0b6
Reproduced on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
This issue has been fixed in 2023.3 with the new Debug Draw Mode dropdown.
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find, as well as provide any general feedback here to help us prioritize.