Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.2
2021.1
2021.2
2021.2.0a1
Issue ID
1306242
Regression
No
Custom UIElements Inspector is editable when GameObject has its Flags set to NotEditable
Reproduction steps:
1. Open the user's attached project
2. In the Project window, select Cube
3. In the Inspector window, scroll down and observe the Monobehaviour UI Toolkit component fields
Expected result: Component fields are disabled and non-editable
Actual result: Component fields are not disabled and editable
Reproducible with: 2019.4.19f1, 2020.2.2f1, 2021.1.0b2, 2021.2.0a2
Could not test with: 2018.4.31f1 (could not downgrade)
Note: Make sure the ModelImporter is opened with the ModelPanel focused or the GameObject Inspector will not show up
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a5