Search Issue Tracker
Active
Under Consideration for 6000.4.X
Votes
0
Found in
6000.0.24f1
6000.1.0a1
6000.2.0a1
6000.3.0a1
6000.4.0a1
Issue ID
UUM-84973
Regression
No
Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
How to reproduce:
1. Open the “ProjectAsset“ project
2. Open the “SampleScene“
3. In the Project window right-click on the Assets folder and select Reimport All
4. After the reimport observe the Console window
Expected result: No warning or errors
Actual result: A warning “Fixing reference to the runtime script in scene file!“ and a custom error code “string is empty“ appears in the Console windows
Reproducible with: 6000.0.24f1, 6000.1.0a1
Could not test with: 2021.3.45f1, 2022.3.51f1 (“{{ReadObjectExample()}}“ does not get loaded of the “InputManager.asset“ is constantly null)
Reproducible on: macOS 14.6.1 (Intel), Windows 11 (Reporters)
Not reproducible on: No other environments tested
Notes:
- Calling the “AssetDatabase.LoadAllAssetsAtPath“ method from a script works as expected
- Asset load during the project opening works as expected
- The issue is with the Reimport All
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
Add comment