Search Issue Tracker
Fixed
Votes
0
Found in
6000.0.56f1
6000.2.1f1
6000.3.0a5
Issue ID
UUM-114820
Regression
Yes
Creating a Node with a "Space" in Shader Graph throws a NullReferenceException when the Node was right-clicked in the Node Creation menu
How to reproduce:
1. Create a new Unity project
2. In the Project window, right-click -> Create -> Shader Graph -> Any Shader Graph
3. Open the created Shader Graph
4. Click "Space" to open the Node Creation menu -> Any section -> Any Node -> right-click the Node -> Press the "Space" to create it
5. Observe the results
Expected result: No errors are thrown
Actual results: NullReferenceException is thrown
Reproducible with: 6000.3.0a4, 6000.3.0a5
Not reproducible with: 6000.0.56f1, 6000.1.16f1, 6000.2.1f1, 6000.3.0a3
Reproducible on: Ubuntu 24, macOS Sequoia 15.5 (M1)
Not reproducible on: No other environment tested
First lines of error:
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.UIElements.VerticalVirtualizationController`1[T].ShouldDeferScrollToItem (System.Int32 index) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Collections/Virtualization/VerticalVirtualizationController.cs:249)
UnityEngine.UIElements.FixedHeightVirtualizationController`1[T].ScrollToItem (System.Int32 index) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Collections/Virtualization/FixedHeightVirtualizationController.cs:57)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-113539