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Won't Fix
Votes
0
Found in
6000.0.23f1
Issue ID
UUM-84190
Regression
Yes
Crashed WinEditor on HDRP sample
Steps to reproduce:
- Create a new HDRP sample project.
- Verify that the Graphics API is DX12.
- Open the SampleScene and EnterPlay.
- Manipulate the character to walk around.
Actual results: The editor crashes.
Expected results: Editor runs without crash.
Reproducible with versions: 6000.0.23f1 (1b875411b5df52ee52d2e019852452bc70f572ca)
Tested on (OS): Windows 11
Notes:
- Log message:
{code:java}
========== OUTPUTTING STACK TRACE ==================0x00007FFD625DF48B (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FFD625DEF9C (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FFD625DF279 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FFD63DA89F7 (Unity) GfxDeviceWorker::RunCommand
0x00007FFD63DABDEC (Unity) GfxDeviceWorker::RunExt
0x00007FFD63DABF1D (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FFD62210A0D (Unity) Thread::RunThreadWrapper
0x00007FFE3002257D (KERNEL32) BaseThreadInitThunk
0x00007FFE317AAF28 (ntdll) RtlUserThreadStart========== END OF STACKTRACE {code}
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Resolution Note:
There are no fixes planned for this Bug