Search Issue Tracker
Fix In Review
Fix In Review for 6000.5.0a8
Fixed in 6000.4.0b11, 6000.5.0a8
Votes
0
Found in
6000.4.0b9
6000.5.0a7
Issue ID
UUM-131632
Regression
No
Crash: disposing ECB after exception during playback may free dynamic buffers which are assigned to entities
How to reproduce:
1. Open the attached “IN-128408” project
2. Open the “InMap” scene
3. Enter Play mode
4. Exit Play mode
5. Observe the crash
Reproducible with: 2023.3.0b1, 6000.0.65f1, 6000.3.3f1, 6000.4.0b3
Could not test with: 6000.5.0a4 (could not solve package errors)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
First few lines of the stack trace when using 6.3 and 6.4:
0x00007FFF19A72807 (Unity) tlsf_free
0x00007FFF1756D9DF (Unity) DynamicHeapAllocator::Deallocate
0x00007FFF17567D12 (Unity) DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate
0x00007FFF175776AF (Unity) MemoryManager::TryDeallocateWithLabel
0x00007FFF17578E33 (Unity) free_alloc_internal
6000.0.65f1:
0x00007FFE8055F4EB (Unity) MemoryProfiler::GetAllocationRoot
0x00007FFE8099C8CC (Unity) MemoryProfiler::UnregisterAllocation
0x00007FFE8055A0C4 (Unity) MemoryManager::RegisterDeallocation
0x00007FFE8055BD08 (Unity) MemoryManager::TryDeallocateWithLabel
0x00007FFE8055D543 (Unity) free_alloc_internal
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
- Unable to copy multiple paragraphs from Assistant responses
Resolution Note:
Fixed in 6000.5.0a8
Resolution Note (fix version 6000.5.0a8):
Fixed in 6000.5.0a8
Resolution Note (fix version 6000.4.0b11):
Fixed in 6000.4.0b11