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Under Consideration for 6000.4.X

Votes

0

Found in

6000.0.65f1

6000.3.3f1

6000.4.0b3

Issue ID

UUM-131632

Regression

No

Crash with multiple stack traces when exiting Play mode on a scene with a specific subscene

Scripting Runtime

-

How to reproduce:
1. Open the attached “IN-128408” project
2. Open the “InMap” scene
3. Enter Play mode
4. Exit Play mode
5. Observe the crash

Reproducible with: 2023.3.0b1, 6000.0.65f1, 6000.3.3f1, 6000.4.0b3
Could not test with: 6000.5.0a4 (could not solve package errors)

Reproduced on: Windows 11
Not reproduced on: No other environment tested

First few lines of the stack trace when using 6.3 and 6.4:
0x00007FFF19A72807 (Unity) tlsf_free
0x00007FFF1756D9DF (Unity) DynamicHeapAllocator::Deallocate
0x00007FFF17567D12 (Unity) DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate
0x00007FFF175776AF (Unity) MemoryManager::TryDeallocateWithLabel
0x00007FFF17578E33 (Unity) free_alloc_internal

6000.0.65f1:
0x00007FFE8055F4EB (Unity) MemoryProfiler::GetAllocationRoot
0x00007FFE8099C8CC (Unity) MemoryProfiler::UnregisterAllocation
0x00007FFE8055A0C4 (Unity) MemoryManager::RegisterDeallocation
0x00007FFE8055BD08 (Unity) MemoryManager::TryDeallocateWithLabel
0x00007FFE8055D543 (Unity) free_alloc_internal

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