Search Issue Tracker
Fixed
Votes
0
Found in
5.3.0a5
Issue ID
731258
Regression
Yes
Crash when trying to set CanvasScaler height
To reproduce:
1. Create canvas via Gameobject/UI/Canvas menu
2. Add a Text Component via the Gameobject/UI/Canvas (important)
2. Set UI Scale Mode on Canvas to "Scale with Screen Size"
3. Drag the Match slider to the right so that the value shows 1.
4. Enter any number into the Reference Resolution Y and see that the client
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment