Search Issue Tracker
Fixed
Fixed in 2023.2.17f1, 6000.0.0b13
Votes
0
Found in
2023.2.6f1
2023.3.0b3
6000.0.0b11
6000.0.37f1
Issue ID
UUM-60125
Regression
No
[Crash] Triggering ARC in edit mode
Triggering ARC in edit mode after a domain reload crashes the editor on AudioPlayableOutput::SetTargetAudioSource.
Repro
- Open the attached project (`ARC Edit Mode Crash.zip`).
- Open the `SampleScene`.
- Trigger a domain reload. Simplest way is to right-click on a script and select `Reimport`.
- Use the test menu item `Crash Test > Trigger Audio Source` to trigger the audio source in the scene in edit mode.
Expected: The ARC plays.
Actual: The editor crashes.
Note
Only happens if the audio source resource remains the same, i.e. doesn't happen if you change the resource to a clip and back to an ARC, but still it does happen if you change the resource to a different ARC.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project
Resolution Note (fix version 6000.0.0b13):
Fixed AudioRandomContainer crash after domain reload and playing an audiosource in edit mode
Resolution Note (fix version 2023.2.17f1):
Fixed AudioRandomContainer crash after domain reload and playing an audiosource in edit mode