Search Issue Tracker
Fixed
Fixed in 2023.2.17f1, 6000.0.0b13
Votes
0
Found in
2023.2.6f1
2023.3.0b3
6000.0.0b11
Issue ID
UUM-60125
Regression
No
[Crash] Triggering ARC in edit mode
Triggering ARC in edit mode after a domain reload crashes the editor on AudioPlayableOutput::SetTargetAudioSource.
*Repro*
# Open the attached project (`ARC Edit Mode Crash.zip`).
# Open the `SampleScene`.
# Trigger a domain reload. Simplest way is to right-click on a script and select `Reimport`.
# Use the test menu item `Crash Test > Trigger Audio Source` to trigger the audio source in the scene in edit mode.
Expected: The ARC plays.
Actual: The editor crashes.
*Note*
Only happens if the audio source resource remains the same, i.e. doesn't happen if you change the resource to a clip and back to an ARC, but still it does happen if you change the resource to a different ARC.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 6000.0.0b13):
Fixed AudioRandomContainer crash after domain reload and playing an audiosource in edit mode
Resolution Note (fix version 2023.2.17f1):
Fixed AudioRandomContainer crash after domain reload and playing an audiosource in edit mode