Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.8.2
Issue ID
OXRB-245
Regression
No
Crash on UnityEngine.XR.OpenXR.Features.OpenXRFeature:Internal_GetEnvironmentBlendMode when exiting Play mode
Reproduction steps:
1. Open the user attached project "open-brush.zip"
2. Enter and exit the Play mode
Expected result: Play mode was exited
Actual result: Crash
Reproduced with: 1.8.1 (2023.2.0b3), 1.8.2 (2021.3.30f1, 2022.3.9f1, 2023.1.12f1, 2023.2.0b8, 2023.3.0a4)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
First few stack traces:
0x000002326396a527 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.XR.OpenXR.Features.OpenXRFeature:Internal_GetEnvironmentBlendMode ()
0x000002326396a47b (Mono JIT Code) [OpenXRFeature.cs:322] UnityEngine.XR.OpenXR.Features.OpenXRFeature:GetEnvironmentBlendMode ()
0x000002326396a3bb (Mono JIT Code) [App.cs:46] TiltBrush.BlendController:ForceBlend ()
0x000002326396821b (Mono JIT Code) [App.cs:819] TiltBrush.App:Update ()
Notes:
- Can’t reproduce on Player
- The issue does not crash if Oculus headset is not active
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reordering Enum Values in VFX Graph Uint Property expands the “Value” field
- Visual Effect Graph sample titles display in non-human-readable format
- UxmlNamespacePrefix does not apply when using UIBuilder documents
- UI Builder Data Path Source List starts flickering and scrolling when trying to select the last item in the list
- Crash on ProcessSceneBeforeExport when analyzing selected Addressables rules in a specific project
Resolution Note:
There are no fixes planned for this Bug