Search Issue Tracker
Fixed
Fixed in 6000.0.37f1, 6000.1.0b5, 6000.2.0a1, 7000.0.0a17
Votes
0
Found in
2022.3.55f1
6000.0.32f1
6000.1.0a9
6000.2.0a1
7000.0.0a1
Issue ID
UUM-91449
Regression
No
Crash on UndoManager::Undo when undoing SpriteAtlas Compression value changes
Reproduction steps:
1. Open the attached “IN-90752.zip” project
2. In the Project window, locate and select the “TilemapSpriteAtlas” asset
3. In the Inspector window, change the Compression value to “None” (any other value also works)
4. Press CTRL + Z (undo shortcut) on your keyboard
5. When prompted, select “Cancel” in the Dialog Box
6. Observe the crash
Reproducible in: 2022.3.55f1, 6000.0.32f1, 6000.1.0a9
Could not test with: 2021.3.47f1 (undo shortcut does not affect the Compression value)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
First few lines of stacktrace:
{noformat}0x00007ff6c08820d0 (Unity) UndoManager::Undo
0x00007ff6c033b0b2 (Unity) MenuController::ExecuteMenuItem
0x00007ff6c033a7f6 (Unity) MenuController::ExecuteMainMenuItem
0x00007ff6befe49a7 (Unity) EditorApplication_CUSTOM_ExecuteMenuItemInternal
0x00000178c3ab96e5 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorApplication:ExecuteMenuItemInternal (string,bool){noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment