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Won't Fix
Votes
2
Found in
2021.3.21f1
2022.2.5f1
2023.1.0a2
Issue ID
UUM-31129
Regression
Yes
Crash on Transform::CheckStructure when manually opening a scene
Reproduction steps:
1. Open the attached “repro-project“
2. Open the Assets/Scenes/LivingRoom.unity scene
3. Observe the crash
Reproducible with: 2021.2.11f1, 2021.3.21f1, 2022.2.5f1, 2023.1.0a2
Not reproducible with: 2020.3.46f1, 2021.2.10f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7
Fixed in: 2022.2.6f1, 2023.1.0a3
Reproduced on: Windows 10 Pro
First few lines of the stack trace:
{{0x00007ff65cb18140 (Unity) Transform::CheckStructure }}
{{0x00007ff65cdb77b4 (Unity) AwakeFromLoadQueue::CheckGameObjectAndComponentStructure }}
{{0x00007ff65cdbd956 (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad }}
{{0x00007ff65ca05118 (Unity) LoadSceneOperation::CompleteAwakeSequence }}
{{0x00007ff65ca05b92 (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor}}
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Resolution Note:
Hi, we are unable to to fix this issue in 2021.3, but it's fixed in Unity 2022 and newer. Upgrading your project will fix the issue.
If you don't want to upgrade, you can fix the issue by removing empty lines in the file "LivingRoom.unity". Line 1626 and 1630 need to be removed and the scene will open correctly.