Search Issue Tracker

Won't Fix



Found in




Issue ID




Crash on Transform::CheckStructure when manually opening a scene



Reproduction steps:
1. Open the attached “repro-project“
2. Open the Assets/Scenes/LivingRoom.unity scene
3. Observe the crash

Reproducible with: 2021.2.11f1, 2021.3.21f1, 2022.2.5f1, 2023.1.0a2
Not reproducible with: 2020.3.46f1, 2021.2.10f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7
Fixed in: 2022.2.6f1, 2023.1.0a3

Reproduced on: Windows 10 Pro

First few lines of the stack trace:
{{0x00007ff65cb18140 (Unity) Transform::CheckStructure }}
{{0x00007ff65cdb77b4 (Unity) AwakeFromLoadQueue::CheckGameObjectAndComponentStructure }}
{{0x00007ff65cdbd956 (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad }}
{{0x00007ff65ca05118 (Unity) LoadSceneOperation::CompleteAwakeSequence }}
{{0x00007ff65ca05b92 (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor}}

  1. Resolution Note:

    Hi, we are unable to to fix this issue in 2021.3, but it's fixed in Unity 2022 and newer. Upgrading your project will fix the issue.
    If you don't want to upgrade, you can fix the issue by removing empty lines in the file "LivingRoom.unity". Line 1626 and 1630 need to be removed and the scene will open correctly.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.