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Fixed
Fixed in 2022.3.16f1
Votes
0
Found in
2022.3.15f1
Issue ID
UUM-60403
Regression
No
Crash on Sprite::Transfer<StreamedBinaryWrite> when building Addressables Groups
Reproduction steps:
1. Open the attached “repro-project“
2. In the Addressables Groups window select Build → New Build → Default Build Script
3. Observe the crash
Reproducible with: 2022.3.15f1
Not reproducible with: 2022.3.17f1
Fixed in: 2022.3.16f1
Could not test with: 2021.3.34f1, 2023.2.6f1, 2023.3.0b3 (due to Addressable content build failure)
Reproduced on: Windows 10, Windows 11 (by reporter)
Not reproducible on: No other environment tested
First few lines of the stack trace:
0x00007ff66bd77ede (Unity) Sprite::Transfer<StreamedBinaryWrite>
0x00007ff66c2f4fba (Unity) SerializedFile::WriteObject
0x00007ff66c2deb61 (Unity) PersistentManager::WriteFile
0x00007ff66d7bf797 (Unity) BuildPipeline::WriteSerializedFile_Internal
0x00007ff66d7be8fd (Unity) BuildPipeline::WriteSerializedFile
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