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Fixed in 2021.2.X

Fixed in 2019.4.X, 2020.2.X, 2021.1.X

Votes

0

Found in

2019.4

2019.4.13f1

2020.2

2021.1

Issue ID

1292526

Regression

No

Crash on SkinnedMeshRendererManager::RemoveRenderer(SkinnedMeshRenderer&) when exiting Play Mode

Mesh

-

How to reproduce:
1. Download the attached 'naquera-unity.zip' and 'unity-common.zip' and make sure they are in the same directory
2. Remove 'case_1292526-' prefix from the 'unity-common.zip' folder
3. Open 'naquera-unity' project
4. Enter Play Mode
5. Exit Play Mode
6. Observe the crash

Reproducible with: 2019.4.15f1, 2020.1.14f1, 2020.2.0b12, 2021.1.0a6
Could not test with: 2018.4.29f1 (because of the errors when downgrading)

Few lines from the macOS stacktrace:
#0 0x00000108cac094 in SkinnedMeshRendererManager::RemovePreparedInfo(int)
#1 0x00000108cac755 in SkinnedMeshRendererManager::RemoveRenderer(SkinnedMeshRenderer&)
#2 0x00000107439f9a in Renderer::Deactivate(DeactivateOperation)
#3 0x000001075833f6 in SkinnedMeshRenderer::Deactivate(DeactivateOperation)
#4 0x00000106df2047 in GameObject::ActivateAwakeRecursivelyInternal(DeactivateOperation, AwakeFromLoadQueue&)
#5 0x00000106df1ee6 in GameObject::ActivateAwakeRecursivelyInternal(DeactivateOperation, AwakeFromLoadQueue&)

Notes:
- Full stacktrace is attached in Edit
- Crash is reproducible on macOS, iOS, macOS player

  1. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.0a4

  2. Resolution Note (fix version 2021.1):

    Fixed in 2021.1.0b8

  3. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.6f1

  4. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.23f1

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