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Fixed
Fixed in 2021.3.36f1, 2022.3.21f1, 2023.2.12f1, 2023.3.0b8
Votes
0
Found in
2021.3.34f1
2022.3.19f1
2023.2.8f1
2023.3.0b5
Issue ID
UUM-62231
Regression
No
Crash on RaiseException when building the Player
Reproduction steps:
1. Open the attached “buildfailedexception” project
2. Build and run the player (File > Build And Run)
Reproducible with: 2021.3.34f1, 2022.3.19f1, 2023.2.8f1, 2023.3.0b5
Reproducible on: macOS Sonoma 14.3 (Intel), Windows 10
Notes:
- The Editor crashes regardless of the selected build platform
- The crash occurs with the IL2CPP or Mono scripting backend selected
First few lines of the stacktrace (Windows 10):
0x00007FF845FACF19 (KERNELBASE) RaiseException
0x00007FF7CB8B7A40 (Unity) CxxThrowException
0x00007FF7CAEDAD43 (Unity) TranslateBuildExceptions
0x00007FF7CAEC3F26 (Unity) BuildPlayer
0x00007FF7C8D05A76 (Unity) BuildPipeline::BuildPlayerInternalNoCheck
First few lines of the stacktrace (macOS):
#0 0x007ff80630d1f2 in __pthread_kill
#1 0x007ff80626bb45 in abort
#2 0x007ff8062ff282 in abort_message
#3 0x007ff8062f13fb in demangling_terminate_handler()
#4 0x007ff805fc57d6 in _objc_terminate()
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