Search Issue Tracker
Third Party Issue
Votes
0
Found in
2022.3.60f1
6000.0.43f1
6000.1.0b11
6000.2.0a7
Issue ID
UUM-100387
Regression
No
Crash on __pthread_kill when opening a specific object
How to reproduce:
1. Open the attached “CrashRepro“ project
Reproducible with: 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Reproducible on: macOS 15.3.1 Sequoia (Intel), Windows 11 (user)
Not reproducible on: No other environments tested
First few lines of the stack trace:
#0 0x007ff80efd9c52 in __pthread_kill
#1 0x007ff80ef34b19 in abort
#2 0x0000016bf1cd85 in monoeg_g_printv
#3 0x0000016bf03541 in mono_log_write_logfile
#4 0x0000016bf1d0e7 in monoeg_g_logv_nofree
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Create Empty Child" Option Creates Root Object When No Parent Is Selected
- Freeze/Crash when entering Play Mode in a specific project
- Lack of documentation regarding VFX Ray Tracing support
- Shader properties do not appear on the GameObject when switching ShaderGraphs during runtime in the Player
- Multiple '-' symbols are allowed to appear in a row when inputting '.' into a non-decimal numeric field
Resolution Note:
The plugin used in the project (BepInEx) cannot be loaded due to missing assemblies or an incompatible architecture. The Editor logs provided contain numerous descriptions of the errors. This appears to be an issue with the plugin itself or the installation within this project.