Search Issue Tracker
Won't Fix
Votes
2
Found in
2021.3.21f1
2022.2.12f1
2023.1.0b9
2023.2.0a8
Issue ID
UUM-31367
Regression
Yes
Crash on PhysicMaterial::GetInstantiatedMaterial when accessing Physics materials more than 64 thousand times
Reproduction steps:
1. Open the attached “Test Project” project
2. Open the “Scenes/SampleScene” Scene
3. Enter the Play Mode
Expected result: The Editor runs the “Script.cs” Script without any issues
Actual result: The Editor crashes
Reproducible with: 2021.2.0a21, 2021.2.19f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a8
Not reproducible with: 2020.3.46f1, 2021.2.0a20
Reproducible on: Windows 10
First lines of the stack trace:
0x00007ff6b6d0a592 (Unity) PhysicMaterial::GetInstantiatedMaterial
0x00007ff6b6cdb599 (Unity) Collider::GetClonedMaterial
0x00007ff6b626bf58 (Unity) Collider_Get_Custom_PropMaterial
0x0000014adcc734b1 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Collider:get_material (UnityEngine.Collider)
0x0000014adcc72e23 (Mono JIT Code) [Script.cs:10] Script:Start ()
Note:
- For “Not reproducible with” versions, the Console printed an error instead of crashing: “PxPhysics::createMaterial: limit of 64K materials reached.”
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
Resolution Note:
There are no fixes planned for this Bug