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Issue ID




Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour



How to reproduce:
1. Open the “CrashRepro” project
2. Build And Run

Reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.2.19f1, 6000.0.0b16

Reproducible on: macOS 14.4 Sonoma (Intel)
Not reproducible on: No other environment tested

- Only reproducible in Player
- User noted that the crash occurs if the serializable struct "TestStruct" is in the System namespace. There is no crash when the struct is in another namespace or without a namespace
- User also noted that the serialization of the struct is correct when viewing the "SampleScene" file with a text editor

First few lines of the stack trace:
#0 0x0000010d4aa5e1 in operator delete[](void*, std::nothrow_t const&)
#1 0x0000010d4aae4e in operator delete[](void*, std::nothrow_t const&)
#2 0x0000010ca9cf10 in operator delete[](void*, std::nothrow_t const&)
#3 0x0000010ca9d7a5 in operator delete[](void*, std::nothrow_t const&)
#4 0x0000010cc99985 in operator delete[](void*, std::nothrow_t const&)

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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