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Fixed
Votes
0
Found in
2023.3.0b4
Issue ID
UUM-61408
Regression
Yes
Crash on MonoGUIView::IsVSyncEnabled when the Game view window gets unmaximized in Play Mode
How to reproduce:
# Open the “BimVR.zip“ project
# Open the “game“ Scene
# Enter Play Mode
# Maximize the Game view
# Unmaximize the Game view
# Observe the Editor
Expected results: The Game view window unmaximizes correctly
Actual results: The Editor crashes
Reproducible in: 2023.3.0b1, 2023.3.0b4
Not reproducible in: 2022.3.18f1, 2023.2.7f1, 2023.3.0a19
Could not test in: 2021.3.34f1 (unsolvable compiler errors due to package version difference)
Reproduced on: Windows 11 Pro
Not reproduced on: No other environment tested
First few lines of the Stack Trace:
{noformat}0x00007FFD64CBA5D7 (Unity) MonoGUIView::IsVSyncEnabled
0x00007FFD631541D2 (Unity) GUIView_Get_Custom_PropVSyncEnabled
0x00000231B132A70A (Mono JIT Code) (wrapper managed-to-native) UnityEditor.GUIView:get_vSyncEnabled_Injected (intptr)
0x00000231B132A64B (Mono JIT Code) UnityEditor.GUIView:get_vSyncEnabled ()
0x000002310D25B013 (Mono JIT Code) UnityEditor.SceneView:OnBecameVisible (){noformat}
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Resolution Note:
Fixed by another internal issue: UUM-60687: Crash when exiting a maximized Scene view during Play mode