Search Issue Tracker
Fixed
Votes
0
Found in
2023.3.0b4
Issue ID
UUM-61581
Regression
Yes
Crash on MonoGUIView::IsVSyncEnabled when double-clicking the Scene tab while in Play Mode
Reproduction steps:
1. Open the attached “crash_IN-66316“ project
2. Open the “/Assets/Scenes/SampleScene.unity“
3. Enter the Play Mode
4. Double-click on the “Scene“ tab, the “Scene“ window will maximize
5. Double-click on the “Scene“ tab again
6. Observe the crash
Reproduced with: 2023.3.0b1, 2023.3.0b4
Not reproduced with: 2021.3.34f1, 2022.3.18f1, 2023.2.7f1, 2023.3.0a19
Reproduced on: Windows 11 (10.0.22631) (user’s), Windows 10 (22H2)
Not reproduced on: macOS Sonoma 14.2.1 (Intel)
Note: Not possible to reproduce in Player, as the crash occurs while interacting with the Editor’s GUI
First few lines of the stack trace:
0x00007FFC0240B307 (Unity) MonoGUIView::IsVSyncEnabled
0x00007FFC008BBEB2 (Unity) GUIView_Get_Custom_PropVSyncEnabled
0x0000023B51906492 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.GUIView:get_vSyncEnabled_Injected (intptr)
0x0000023B51906323 (Mono JIT Code) UnityEditor.GUIView:get_vSyncEnabled ()
0x0000023B51905F3B (Mono JIT Code) UnityEditor.SceneView:OnBecameVisible ()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
- New selector in Matching Selectors displays as on line -1 in debugger
Resolution Note:
Fixed by another internal issue: UUM-60687: Crash when exiting a maximized Scene view during Play mode