Search Issue Tracker
Fixed
Fixed in 6000.3.0b6, 6000.4.0a2
Votes
0
Found in
6000.3.0a2
6000.3.0b3
Issue ID
UUM-119491
Regression
Yes
Crash on “mono_jit_runtime_invoke” with Fatal Error when closing Editor without saving changes in Prefab Editing Mode
Steps to reproduce:
1. Create new Unity project
2. In Hierarchy window create Cube GO (3D Object > Cube)
3. Drag Cube GO to Project window to create a Cube Prefab
4. In Hierarchy press on “>” to open Cube Prefab Asset in context
5. Close Editor
6. In “Scene(s) Have Been Modified” pop-up press “Don’t Save”
7. Observe Editor
Actual results: Fatal Error “GetManagerFromContext: pointer to object of manager ‘MonoManager’ is NULL (table index 5)” is thrown and Editor crash on “mono_jit_runtime_invoke”
Expected results: Editor should not crash or throw fatal errors
Reproducible with versions: 6000.3.0a2 (d454866889d5), 6000.3.0b3
Not reproducible with versions: 6000.3.0a1 (4592b02ab560)
Tested on (OS): macOS Silicon, Sequoia 15.6 (M1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
Resolution Note (fix version 6000.4.0a2):
Fixed
Resolution Note (fix version 6000.3.0b6):
Fixed