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Fixed in 2021.2.X

Fixed in 2019.4.X, 2020.2.X, 2021.1.X



Found in




Issue ID




Crash with GenericRemote::CheckAndroidSDKPath when entering play mode



Reproduction steps:
1. Open the user's attached project
2. Open "SampleScene"
3. Press Play

Expected result: Scene plays
Actual result: Editor crashes

Reproducible with: 2019.4.17f1, 2019.4.18f1, 2020.2.2f1, 2021.1.0a2, 2021.1.0b2
Not reproducible with: 2018.4.30f1, 2019.4.16f1, 2020.2.1f1, 2021.1.0a1

Workaround: Sometimes (~1/3 times) deleting Library or resetting packages to default stops from reproducing

  1. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.0a4

  2. Resolution Note (fix version 2021.1):

    Fixed in 2021.1.0b10

  3. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.5f1

  4. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.22f1

Comments (3)

  1. zumwalt

    Jun 15, 2021 21:58

    NOTE, issue still exists in 2019.4.28f1.
    deleting the library folder around 10 times in 2019.4.28f1 and allowed unity to rebuild before it finally worked, so, not fixed, so this is an UNRESOLVED issue marked as RESOLVED.

  2. alcarewan

    Feb 01, 2021 23:24

    I did not experience crash for this one, although annoying.

  3. Vharz

    Jan 22, 2021 12:35

    Setting the Project Settings > Editor > Unity Remote > Device to NONE instead of Any Android Device will fix (or rather workaround) this issue, even on a Standalone PC build. At least for me. Hope this may help somebody else.

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