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Fixed
Fixed in 2021.3.37f1, 2022.3.22f1, 2023.3.0b10, 7000.0.0a8
Votes
0
Found in
2021.3.31f1
2022.3.11f1
2023.3.0a8
Issue ID
UUM-53148
Regression
No
Crash on mono_find_jit_info_ext when resolving artifacts
Reproduction steps:
1. Open the attached "crash_IN-55982.zip" project
2. Open the "New Scene 1" Scene
3. Press the "Global Search" button (or "Ctrl + K" button combination)
4. Input anything (i.e. type "Import")
5. Observe the crash happen after a few seconds
Reproduced with: 2021.3.31f1, 2022.3.11f1, 2023.3.0a1
Not reproduced with: 2023.3.0a9
Couldn’t test with: 2023.1.16f1, 2023.2.0b13 (opening the project causes memory leak while loading “Matt.Fbx“ 3D object file)
Fixed in: 2023.3.0a2
Reproduced on: Windows 10 (22H2), Windows 11 (10.0.22621) (user's)
Not reproduced on: No other environments tested
Notes:
- After step 4, the "Building assets search index" loading bar appears in the bottom right, which shows that the crash happens while resolving the last artifact
- In 2022.3.11f1, the crash happens while the project is opening
First few lines of the stack traces
0x00007ffe857085d0 (mono-2.0-bdwgc) [mini-exceptions.c:655] mono_find_jit_info_ext
0x00007ffe8570a080 (mono-2.0-bdwgc) [mini-exceptions.c:1342] mono_walk_stack_full
0x00007ffe8570e779 (mono-2.0-bdwgc) [mini-exceptions.c:3491] mono_handle_native_crash
0x00007ffe8562028d (mono-2.0-bdwgc) [mini-runtime.c:3655] mono_sigsegv_signal_handler_debug
0x00007ffe85852bfa (mono-2.0-bdwgc) [exceptions-amd64.c:185] seh_vectored_exception_handler
0x00007FF8D835CF19 (KERNELBASE) RaiseException
0x00007FF7C170CD8E (Unity) LaunchBugReporter
0x00007FF7C10DA2F3 (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF7C10DAB93 (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF7C1D9053F (Unity) DebugStringToFilePostprocessedStacktrace
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