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Third Party Issue

Votes

0

Found in

6000.0.16f1

Issue ID

UUM-78566

Regression

No

Crash on InternalCreatePipeline() when opening a specific project

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How to reproduce:
1. Open the attached "CrashRepro" project

Reproducible with: 2021.2.0a17, 2022.3.26f1, 6000.0.16f1
Not reproducible with: 2021.3.42f1, 2022.3.42f1
Fixed in: 2021.2.0a18, 2022.3.27f1

Reproducible on: macOS 14.5 Sonoma (Intel), Windows 11 (reported by user)
Not reproducible on: No other environment tested

First few lines of stack trace:
0x000002162BC21AD9 (Mono JIT Code) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline ()
0x000002162BC21993 (Mono JIT Code) UnityEngine.Rendering.RenderPipelineManager:PrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset)
0x000002162BC2147B (Mono JIT Code) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)
0x000002162BC21838 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr_object_AtomicSafetyHandle (object,intptr,intptr,intptr)

  1. Resolution Note:

    The user is using this: https://github.com/AssetRipper/AssetRipper

    The URP package is dummy created in the assets folder.

    public class UniversalRenderPipelineAsset : MonoBehaviour

    This is not supported for assets of type RenderPipeline.

    As a workaround to open the project remove the lines fromGraphicsSettings.asset (m_CustomRenderPipeline: {fileID: 11400000, guid: bddf8ede4a76a2c4db993badc368939e, type: 2}) and from QualitySettings.asset(customRenderPipeline: {fileID: 11400000, guid: bddf8ede4a76a2c4db993badc368939e, type: 2})

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