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Fixed
Fixed in 2021.3.33f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b17, 2023.3.0a10
Votes
0
Found in
2021.3.30f1
2022.3.10f1
2023.1.14f1
2023.2.0b10
2023.3.0a7
Issue ID
UUM-49807
Regression
No
Infinite inertial tensor rotation values are not discarded (both AB and RB)
Reproduction steps:
1. Open the attached “repro-project“
2. Open the “Assets/Scenes/SampleScene.unity“ scene
3. Enter Play Mode and wait
4. Observe the crash
Reproducible with: 2022.3.10f1, 2023.1.0a2
Not reproducible with: 2021.3.30f1, 2022.2.0a7, 2023.1.15f1, 2023.2.0b11, 2023.3.0a7
Regressed in: 2022.2.0a8
Fixed in: 2023.1.0a3
Reproduced on: Windows 10 Pro, Windows 11 (by reporter)
Not reproducible on: No other environment tested
Notes:
1. Also reproduced in Player
2. Gradual memory increase can be observed in the Task Manager
First few lines of the stack traces:
0x00007FF62AFC9ABE (Unity) internalABP::BoxManager::prepareData
0x00007FF62AFC7E41 (Unity) internalABP::ABP::Region_prepareOverlaps
0x00007FF62AFCA7D2 (Unity) physx::Bp::BroadPhaseABP::update
0x00007FF62AF5D619 (Unity) physx::Bp::AABBManager::finalizeUpdate
0x00007FF62AF61BD1 (Unity) physx::Bp::FinalizeUpdateTask::runInternal
0x00007FF62AEC78E6 (Unity) physx::Sc::NPhaseCore::runOverlapFilters
0x00007FF62AEB7751 (Unity) OverlapFilterTask::runInternal
0x00007FF62AEB6E72 (Unity) physx::Cm::BaseTask::run
0x00007FF62927AE02 (Unity) MultithreadedJobDispatcher::PhysxJobFunc
0x00007FF628AFD3DC (Unity) ujob_execute_job
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