Search Issue Tracker

Fixed

Votes

1

Found in

2021.3.20f1

Issue ID

UUM-29453

Regression

Yes

Crash on GUIView::ProcessInputEvent when selecting values from the Static Editor Flags drop-down menu

-

Reproduction steps:
1. Open the attached “repro-project“
2. In the Hierarchy window select the “Parent“ GameObject
3. In the Inspector window keep selecting and deselecting values from the Static Editor Flags drop-down menu
4. Observe the crash

Reproducible with: 2021.3.17f1, 2021.3.20f1
Not reproducible with: 2020.3.46f1, 2021.3.16f1, 2022.2.10f1, 2023.1.0b7, 2023.2.0a5

Reproduced on: Windows 10 Pro

First few lines of the stack trace:
{{0x00007ff664118ae3 (Unity) GUIView::ProcessInputEventFromAPI }}
{{0x00007ff6641189b8 (Unity) GUIView::ProcessInputEvent }}
{{0x00007ff6646f46dc (Unity) GUIView::ProcessEventMessages }}
{{0x00007ff6646ee466 (Unity) GUIView::GUIViewWndProc }}
{{0x00007ffeeb3ee7e8 (USER32) CallWindowProcW}}

Comments (1)

  1. evyatron

    Mar 14, 2023 16:26

    I opened a separate bug that was marked duplicate of this - so just wanted to make sure it's known that it's not just the Static flags that cause the crash.
    It's been happening to me several times a day, always when working on UI prefabs (prefabs whose parent is a rect transform) - doing anything from changing game object's positions, anchors, or even just changing a sprite on an Image component.

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