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In Progress

Under Consideration for 2023.1.X, 2023.2.X

Fixed in 2020.3.44f1, 2021.3.17f1, 2022.2.3f1

Fix In Review for 2022.1.X

Votes

0

Found in

2020.3.42f1

2021.3.15f1

2022.1.23f1

2022.2.0f1

2023.1.0a21

2023.2.0a1

Issue ID

UUM-20186

Regression

No

Crash on GfxTaskExecutorD3D12::AddRequiredResourceBarriers when opening the project

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Reproduction steps:
1. Open the attached “CrashRepro” project

Expected result: The project opens
Actual result: Unity Editor crashes

Reproducible with: 2020.3.42f1, 2021.3.15f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a21

Reproducible on: Windows 11 Pro 21H2

First lines of the stack trace:

{noformat}0x00007FF6F071BBBA (Unity) GfxTaskExecutorD3D12::AddRequiredResourceBarriers
0x00007FF6F071C978 (Unity) GfxTaskExecutorD3D12::DoExecute
0x00007FF6F071DDB3 (Unity) GfxTaskExecutorD3D12::Execute
0x00007FF6F076E595 (Unity) GfxDeviceD3D12::QueueExecute
0x00007FF6F07690CC (Unity) GfxDeviceD3D12::FlushInternal{noformat}

Notes:

* 2023.1 stream crashes silently, without the Crash Reporter opening
* Reimport project on every version

  1. Resolution Note (fix version 2022.2.3f1):

    DX12: Fixes crash issue with very large project import when the amount of descriptors grows unusually high

  2. Resolution Note (fix version 2022.1):

    Fixes crash issue with very large project import when the amount of descriptors grows unusually high.

  3. Resolution Note (fix version 2021.3.17f1):

    Fixes crash issue with very large project import when the amount of descriptors grows unusually high.

  4. Resolution Note (fix version 2020.3.44f1):

    Fixes crash issue with very large project import when the amount of descriptors grows unusually high.

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