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Fixed in 2020.3.44f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.3.X
Votes
0
Found in
2020.3.42f1
2021.3.15f1
2022.1.23f1
2022.2.0f1
2023.1.0a21
2023.2.0a1
2023.3.0a3
Issue ID
UUM-20186
Regression
No
Crash on GfxTaskExecutorD3D12::AddRequiredResourceBarriers when opening the project
Reproduction steps:
1. Open the attached “CrashRepro” project
Expected result: The project opens
Actual result: Unity Editor crashes
Reproducible with: 2020.3.42f1, 2021.3.15f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a21
Reproducible on: Windows 11 Pro 21H2
First lines of the stack trace:
{noformat}0x00007FF6F071BBBA (Unity) GfxTaskExecutorD3D12::AddRequiredResourceBarriers
0x00007FF6F071C978 (Unity) GfxTaskExecutorD3D12::DoExecute
0x00007FF6F071DDB3 (Unity) GfxTaskExecutorD3D12::Execute
0x00007FF6F076E595 (Unity) GfxDeviceD3D12::QueueExecute
0x00007FF6F07690CC (Unity) GfxDeviceD3D12::FlushInternal{noformat}
Notes:
- 2023.1 stream crashes silently, without the Crash Reporter opening
- Reimport project on every version
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Resolution Note (fix version 2021.3):
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Resolution Note (fix version 2020.3):
Fixes crash issue with very large project import when the amount of descriptors grows unusually high.