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Found in

6000.0.44f1

6000.1.0b12

6000.2.0a7

Issue ID

UUM-101728

Regression

No

Crash on GfxDeviceD3D12Base::DrawBuffersCommon when switching dynamic resolution upscalers

-

Reproduction steps:
1. Open the attached project "MinimalRepro"
2. Open the “OutdoorScene“ Scene and wait for everything to load and compile
3. Enter the Play mode
4. Enable “Allow FSR2“ if it’s not enabled
5. Select the “Main Camera“ GameObject in the Hierarchy
6. Enable/Disable “HDRP Dynamic Resolution“ a few times

Expected result: Dynamic resolution is turned on/off
Actual result: Editor crashes

Reproducible with: 6000.0.44f1, 6000.1.0b12, 6000.2.0a7
Couldn’t test with: 2022.3.60f1 - (no FSR2 option on the camera)

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Notes:
Seems to not crash if “Compiling compute variants“ has not finished
Some volume overrides can be removed but that significantly reduces the reproduction rate

First few lines of stack trace:

{noformat}0x00007FFAE00D021B (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FFAE00CFD2C (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FFAE00D0009 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FFAE189B977 (Unity) GfxDeviceWorker::RunCommand{noformat}

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